F2L Algorithms (First 2 Layers). Developed by Feliks Zemdegs and Andy Klise. Images sourced from Conrad Rider’s VisualCube. This algorithm sheet has some more algorithms for F2L. These algorithms/cases are picked because they are rotationless, short and easy to learn, but also. F2L Algorithms – All Four Slot Angles. Developed by Feliks Zemdegs and Andy Klise. Images sourced from Conrad Rider’s VisualCube.

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I hope you understand LOL This can be confusing. And, I’m not sure how I can explain it without a visual. So for OLL, instead of orienting every piece in the last layer at once, we’ll do the edges first and then the corners. Good algs are scattered all over the internet, and often times it’s really hard to find these awesome algs.

I have gone through each of these situations and chosen algorithms that I think are easy to both perform and learn, but you may feel differently.

Go on, I’ll wait right here. Creating your own algs: The advanced Alhorithms algorithms tend to make it so you don’t have to do a cube rotation. You can also order the table by trigger, which I think is much more conducive to memorisation. Algorithmw Information Proposer s: But sometimes it can be advantageous to disturb unsolved spaces by choosing a space to build your corner-edge pair that also assists the algorithmz of the algoeithms pair.

In these cases, the corner is already solved and only the edge needs to be placed. It makes recognition super easy and it comes in handy for skipping cases.

Another way to solve the ‘F2L’ is by building blocks, common during the first two layers of the Petrus method. This stage will be shown in red. It is recommended that you should start learning using the beginner method first, then use the Fridrich method once you have become c2l at that.


Dan’s Cubing Cheat [Sheet] Site – F2L (First Two Layers) Algorithms – CFOP

Line is a 1LLL algorkthms where there is a 1x1x3 line some where on the cube. This might seem like a trivial difference to you, but each little pause adds up, and when you’re trying to really push down your solve time every second counts.

Flaming and hateful comments will be removed. This is a subset where all your LL pieces are oriented except the F2L pieces that still need to be solved.

– CFOP – First 2 Layers (F2L)

As you might well imagine, this means that full CFOP has a lot of algorithms in it – one for every situation you might encounter. It should be noted that these are the algorithms that I find easiest to perform. Advanced is when there are certain “cases” or scenarios you see on the cube, and you learn different algorithms to insert them, rather than just pairing them up to insert them. Don’t start by learning those algorithms.

I plan on making more, and eventually, make a giant PDF that contains all the algorithms I’ve found. It consists of four steps: That’s called 2-look PLL. There are, however, some more optimal algorithms.

Very slow indeed, about seconds per quarter turn of a face. This is for the same reason as the cross in step 1 – you algorithns to be able to look at the cube and produce an efficient way of solving each F2L pair. This will allow you to focus on the next step, F2L while doing the cross.

You can find it on my profile! Well here is where your journey begins. Case 1 Basic Cases. As you practise incorporating the techniques on this page into your solves, you will learn to recognise the various other OLL and PLL situations, which will algorithns immensely in their memorisation.


The ultimate guide to FMC: In these cases, the corner’s sticker with the cross color will algorirhms on the U-face, making the corner completely “upside-down” of where it needs to be. Wiki tools Special pages. This advice applies to all of steps in this guide, but it is most important during F2L and step 1, the cross. What is this page?

This idea of finding an empty space on the cube and using it to build a corner-edge pair is crucial to F2L, as of course you want to be able to construct each of the four F2L pairs without disturbing any previously solved ones. Want to ask a question? Last Layer Edge Control coming soon! F2p instead of producing the cross by finding each white edge piece and solving them one by one, what you actually want to be doing is solving each piece at the same time in an efficient way.

PLL gets the same treatment, as we’ll be alforithms the corners first and then the edges. Home Old Updates Contact Me. Use the empty slot to break up the pair such that the corner and edge are opposite each other and then place the pair.


There are five such cases that you should learn the algorithmic solution for, and they’re all in this nice little table:. Speedsolving Square 1 help thread: Only link to websites etc directly. Most F2L cases consist of two parts. Use the Daily Discussion Thread for “repetitive content”. Become a Redditor and subscribe to one of thousands of communities. Any other sort of posts like these?

This is the source of the video: