Behind our computer screens we are all cyborgs: through fantasy we can understand our involvement in virtual worlds. Cyberspace is first and foremost a mental. André Nusselder “Interface Fantasy: A Lacanian Cyborg Ontology (Short Circuit Series) MIT Press, , pp. $ (USD) / £ paper ISBN Behind our computer screens we are all cyborgs: through fantasy we can understand our involvement in virtual worlds.
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Marcell Mars added it Jan 09, To see what your friends thought of this book, please sign up. I have read it alongside McLuhan, Espen Aarseth, Baudrillard and it fits right in there, giving a different explanation of how new media changes our contemporary societies. Cheryl marked it as to-read Jan 19, Tamhas marked it as to-read Mar 23, Paperbackpages.
I believe there is much more room for further research in this specific area. The author unpacks these philosophies in relation to the subject who is wired in to social media, computer games, cybersex and the like.
André Nusselder, Interface Fantasy: A Lacanian Cyborg Ontology – PhilPapers
Trivia About Interface Fantasy Artz – – Ethics and Information Technology 2 4: Sougwen rated it really liked it Jan 24, Goodreads helps you keep cynorg of books you want to read. Fantasy, then, serves to shape the world and lacnian mortality into more favourable circumstances, frames, and images e. Contact Contact Us Help. Fantasy and the Virtual Mind; Chapter 4: Because I see myself as Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our intera Cyberspace is first and foremost a mental space.
Return to Book Page. Tiles – – International Studies in the Philosophy of Science 4 2: The primary argument that Lacanian psychoanalysis’s concept of fantasy explains the attraction of new cyber technology is noted, but to this This is essentially a compilation of current scholarship on cyber technology’s fantady with subjectivity.
I have read it alongside McLuhan, Espe This little gem is a unique adaptation of Lacanian psychoanalysis cbyorg the research of modern computer technologies. Jos de Mul – – Cambridge Scholars Press. Philosophical and Technological Problems: Mar 14, Jake Cowan rated it liked it. This book is an extremely well-researched and detailed exploration of the psychological nature of cyberspace.
Interface Fantasy: A Lacanian Cyborg Ontology
Philosophy and Technology II: View freely available titles: Mediated Enjoyment, Enjoyed Media. A thought- provoking, philosophical discussion of these links is offered throughout the first half of the book. Perhaps additional work could have been done to involve more empirical research studies in support of his present examples, offering a valuable comparison between a Lacanian perspective and the theoretical frame of the supporting research.
Nusselder puts such phenomena as avatars, role playing, cybersex, computer psychotherapy, and Internet addiction in the context of established psychoanalytic theory. Feb 13, Ktulis rated it it was amazing.
Philosophy of Technology, Misc in Applied Ethics. Cbyorg primary argument that Lacanian psychoanalysis’s concept of fantasy explains the attraction of new cyber technology is noted, but to this reader not revelatory or all that interesting.
Interface Fantasy: A Lacanian Cyborg Ontology by André Nusselder
Lee Vincent rated it really liked pntology Aug 15, To ask other readers questions about Interface Fantasyplease sign up. Refresh and try again.
ibterface This exploration of space can nevertheless transform into a domination of space. Virtual space then replaces real space: Psychological researchers or research-practitioners who are interested in the field of human relationships and digital technologies, and are seeking a pragmatic book with practical treatment objectives or suggestions may feel initially disappointed cybofg the objectives of Nusselder’s book lean more heavily towards a philosophical discussion of theoretical possibilities.
John marked it as to-read Jan 02, And it gives an intelligible overview of basic Lacanian principles including fantasy, language, the virtual, the real, embodiment, and enjoyment that shows their enormous relevance for understanding the current state of media technology.