Kingdoms of Kalamar Fantasy Campaign Setting Well now, here is an. Retrieved ^ “Kingdoms of Kalamar Campaign Setting Becomes Official Dungeons & Dragons World”. Wizards of the Coast. Kingdoms of Kalamar is a Dungeons & Dragons campaign setting created setting in the year , and even had a brief 4th edition update.
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The Gorgon’s Alliance Planescape: What are the Kingdoms of Kalamar?
Kingdoms of Kalamar has always had those as player races, I think. The wide variety of races have an extensively detailed history and background, starting from their original migration to the main continent and continuing through the present year.
The Kingdoms of Kalamar logo. All times are GMT Kingdoms of Kalamar campaign setting Kalamad. Kingdoms of Kalamar Campaign Setting Sourcebook.
Interestingly, humans feature very prominently in the setting, having six varied subraces which have their own cultures, languages, and aesthetics. Salt and Sea Dogs: Results kalama to 14 of You can read David Kenzer’s discourse on Kalamarand read and ask questions on our discussion forums. From Wikipedia, the free encyclopedia.
The Piazza – Information
Whether you prefer to join raiding parties in the cold barbaric north, step on board a pirate ship in a cosmopolitan bay area, explore ancient cities and dark jungles on a tropical southern isle, wage front-line combat in a matriarchal society battling Imperial legions, journey deep into the harsh desert homes of savage creatures, slip through the shadowed streets of cities ruled by ancient and modern evils, or whatever locale you desire, you can find it here.
The political entities have a similarly detailed background history. The time now is Dragonlance Forgotten Realms Greyhawk Ravenloft. Also, nothing happens without a logical reason. This means the names are consistent. How Can I Learn More? I have my way.
Retrieved from ” https: Please help improve this section by adding citations to reliable sources. Taking place on the continent of Tellene, on a world so primitive that its natives believe there is no other land apart from it, Kingdoms of Kalamar is best defined as a Low Fantasy Medieval RPG; casters are rare, most NPCs are low level, PCs are the only “true” heroes in the land, magical monsters are rarer than in, say, Forgotten Realmsand the general tech level is Late Iron Age at best.
Kingdoms of Kalamar
These orbit Tellene with an 80, 34 and 28 day Orbital period respectively. Kalamqr not as well known as setting such as Forgotten Realmsthe setting has a loyal following and has received praise for its consistency and realism. Mythos of the Divine and Worldly detailed the setting’s 43 gods.
Dueling in Realms of Fantasy. This section does not cite any sources. Doesn’t mean we are changing from 3. Thus, each place that race populates is named in the language of the people who live there. Wandering Dejy nomads explore the ruins of a fallen civilization deep within the massive Vohven jungle, and awake a power none could expect.
Kalzmar governmental body is fully described with their history of war and peace. It’s gritty, tense, deep, detailed, and wonderful.
Kingdoms of Kalamar – Wikipedia
These adventures and more are yours when you step into Tellene. You can still have your magic longsword, but it’s not like other settings where it seems everyone has Glamdring or Durandal. Adding to this, KoK’s writers took an unusual approach to mechanically balancing things. Most of the world uses iron, and less advanced cultures still use bronze or even stone. What you get when you buy Kalamar is something that literally oozes with character and tone and intrigue and plotlines. Which is not to say it is all fluff.
An exception to this would be if the place was conquered, in which case the place name is often renamed by the victors.